Unperturbed, Harker heads to the bridge but finds it guarded by a gypsy who won't let him pass. As Harker ponders what to do, a man at the inn, Micha (Steve Gadler), tells him the fastest way to the castle is via an old bridge, but the way is strewn with traps. Harker arrives at the Crown Inn in the Borgo Pass late at night and is advised by the innkeeper, Barina (Liza Jacob), not to go to the castle until morning, as it is Saint George's Eve, a night when demons are believed to walk the earth. Seward, asking him to investigate the matter in London as he himself must follow Mina. However, upon finding it, he writes to his old friend Dr. She leaves a letter for Harker, begging him not to follow her. The game then cuts to London, seven years later, with Mina feeling an irresistible force drawing her to Dracula's castle in Transylvania. Despite Dracula's apparent death, however, Harker remains sceptical as to whether or not he is really gone. The game begins with the final scene from the novel Dracula's gypsies are attacked by Jonathan Harker (voiced by David Gasman) and his men, and Dracula (Allan Wenger) is killed, releasing Harker's wife, Mina (Gay Marshall), from her psychic enslavement to Dracula. The 2011 iOS version adds several new features to the game, such as an optional help feature, which highlights interactive zones on each screen, and a "Compass Look" feature which utilises the gyroscopic-based iDevice accelerometer controls to mimic looking around in the 360 degree environment. If it is the incorrect item, the cog icon will remain. If it is the correct item to operate the object, the item will appear in a green circle, replacing the cog icon. When the player encounters this symbol, they must enter their inventory and select an item. The most often encountered symbol in the game is the cog. As the player moves the cursor around the screen it can change into different styles depending on the situation neutral cursor (no interaction is possible), an arrow (the player can move in the direction indicated), a hand (the player can take the object), a magnifying glass (an area which can be examined in more detail), a backwards arrow (the player can move backwards from an area with which they have examined via the magnifying glass), a cog (the player must use an inventory item to initiate interaction with the object), a cog with a hand (the player can operate the object without using an inventory item). Within each static screen, the player is free to look around 360 degrees. The game uses a basic point-and-click interface to move the player around and manipulate the game world. As such, the entire screen depicts only direct gameplay. Dracula: Resurrection is a first-person point-and-click adventure game, which employs an "empty" HUD the player's inventory is accessible through a button press, whilst another button press will bring the player to a screen with options to save their game, quit their game, or load a previously saved game.
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